Category Archives: Godot

More foss stuff

It is busy days at the moment – but in a positive way. First of all – a huge thanks to everyone who submitted to the Call for Papers for foss-north 2020. We have over 70 hours (!!!) of contents to squeeze into two tracks over two days. As always, it will be hard to […]

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Ordmonster

Spurred on by the mattemonster (maths monsters – it is available in English and Swedish) app that I created to make my sons homework a bit more exciting (everything is more exciting on a screen), I’ve decided to create another app. This time it is about basic reading and words. The title is ordmonster – […]

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Play-ing with Godot

I’ve finally come to a point where I have a project that is useful, and at a good enough quality (anyone with graphics skills who wants to help?) to be shared with the broader world: Mattemonster. What I’m trying to say is that I just went through the process of publishing a Godot app to […]

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3D using Godot

It is time for another installment of Godot (previous entries: introduction, 2D). This time, I have dived into the world of 3D. The goal is to recreate parts of an old time favorite: Kosmonaut. Something I remember playing a lot on my dad’s 286 with amazing EGA graphics. The state of the game when writing […]

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2D using Godot

As mentioned, I’ve started using Godot to create some games with my kids. We decided to start with something simple, so we created Super Memory. I’m still waiting for a graphics delivery, so right now the you play with “dad’s placeholder cards”. They aren’t pretty – but they get the job done. I had three […]

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Playing with Godot

I guess it is quite common to start the path towards programming by making games. I started with a simple guess the number on my dad’s zx81 back in the day. He must have written most of it, but I felt proud of the result, so I will claim that it was mine. I’ve experimented […]

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